Channel: Unity
Category: Gaming
Tags: indiegame engineluisgamecreatorantonioannapurnatimeloopunity3d12 minutesunity technologiesgame developmentunitygame devlooptwelvegamestimespotlight
Description: We sit down to chat with Luis Antonio to talk about his mystery thriller game. We'll talk about making cinematic game experiences with actors, complex dialogue trees, logic and more! ⭐️ Check out Twelve Minutes: on.unity.com/32uOwP2 ⭐️ Full game Credits: twelveminutesgame.com/credits ➕ Follow us on Twitch: on.unity.com/3DMRlZF ⭐️ Learn more about Unity Game Solutions: on.unity.com/3DNUDvJ Hosts: Carol Trang - Program Manager, Unity (@AskAlicePlease) Hasan Al Salman - Community Manager, Unity (@HalSalmn) Luis Antonio - Creative Director, 12 Minutes (@facaelectrica) 0:00 Trailer 2:17 Luis Antonio 4:06 Intro to 12 minutes 5:10 Gameplay & Commentary 15:30 Experience leading up to 12 Minutes 16:10 Building the basics 19:30 The idea of the loop 21:12 Narrative Structure Design 38:35 Original Prototype 43:30 The first Playtest at PAX 45:15 Designing alone 47:27 Approach to dialogue 48:53 Defining the game’s verbs 50:08 Funding the game 52:04 Using Unity 52:40 Using the Asset Store for 12 Minutes 53:22 Dialogue system 58:45 Other systems 1:01:32 The rain on the window 1:03:08 Going full time 1:05:50 Unity for 12 Minutes 1:06:40 Working with contractors 1:10:10 Being comfortable in the unknown 1:15:48 Airtable Pipeline 1:18:45 Nailing the look 1:24:16 Lighting 1:26:45 Visual progression 1:30:40 Progress by iteration 1:33:40 Level Design 1:42:27 Adding detail 1:50:16 Lighting 2:00:00 Animation 2:19:24 MOCAP 2:26:40 Meeting Environment artist 2:28:23 Animation 2:44:36 Reading Logs for loops 2:52:20 Behavior trees 2:00:30 UI 3:01:18 Timeline 3:04:22 Debug Approach 3:05:50 Developer Debug Clip 3:19:23 Working with the actors 3:43:13 Final Takeaways